Here are a few games you can play with cards in your classroom:
GETTING READY
- After getting your deck of cards, remove all of the kings, queens, jacks and jokers. You won't need them.
- Divide the remaining cards into two piles: red cards and black cards. This is enough for two games.
- Cut the numerals off of the sides of the back cards.
- The black cards will be used to teach subitizing, instant recognition of a set.
- The red cards will be used to teach numerals.
MORE & LESS
NUMBER GRID SUBITIZING
BEFORE, BETWEEN AND AFTER
GET IT IN ORDER
ADD IT UP
HOW ARE CARDS BEST USED IN A CLASSROOM?
- Ever heard of CPA, Conceptual, Pictorial, Abstract? If so, you know that children develop number sense conceptually first. Conceptual = manipulate. This means that when children are learning a new concept, we must first have them practice it in a way that allows for manipulation of the objects.
- Once they have developed that conceptual understanding, they are ready to practice that concept pictorially, either draw a picture or interpret a drawn picture.
- Finally, once they develop pictorial understanding, they are ready for the abstract, numeral and symbols.
- That means, at best, cards are pictorial. The symbols on the cards are a picture of a set.
- If children have not developed a conceptual understanding of whatever standard you are teaching, cards can be confusing and difficult.
- There is a simple cure...just provide manipulatives! Once the children select the cards, have them build the sets with unfix cube. Then, they can show the answer with the cards.
- Before we ask the children to provide the numerals to represent the sets, we want to spend a lot of time subitizing the sets. This is done very easily with a game called "Say it Fast". Simply flash cards, starting with sets 1-5, and ask the children how many. Do not give them enough time to count! Once they master 1-5, move on to 6-10.
All of these games, plus others, are in this card game unit.
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